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The GLCanvas bug

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The GLCanvas bug

Postby ikolev on Sun Jul 09, 2006 3:50 am

The news that wxAUI has been integrated in the wxWidgets CVS is great, it means (hopefully) that wxAUI is going to be supported and developed further. I was getting the impression that it was going to be abandoned because of the competition from wxIFM. And I like wxAUI better than wxIFM.

The problem that stops me from using wxAUI is the known GLCanvas bug. Are there any plans to fix it soon?

Thanks,
Ivan Kolev
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Postby Ben on Mon Jul 10, 2006 11:04 am

Can you describe the GLCanvas bug in more detail? I haven't heard of it yet.

Of course wxAUI is being developed further-- We never stopped developing it. Besides, it's only 8 months old, so there hasn't been much opportunity to stop. :-) We have some grand features in the works, so stay tuned.

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Postby ikolev on Tue Jul 11, 2006 2:41 pm

bwilliams wrote:Can you describe the GLCanvas bug in more detail? I haven't heard of it yet.

When I ran into it I searched this forum for wxGLCanvas and found this
http://www.kirix.com/community/forums/v ... c.php?t=86
so I decided it is a known bug. Basically, when a panel is dragged over a wxGLCanvas panel and then dragged away, the hint window is never hidden and displays garbage.

bwilliams wrote:Of course wxAUI is being developed further-- We never stopped developing it. Besides, it's only 8 months old, so there hasn't been much opportunity to stop. :-) We have some grand features in the works, so stay tuned.

Very happy to hear that, thanks :)
And congratulations for the great job on wxAUI. I especially like the option to save perspectives in strings.

Ivan
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Postby vexator on Thu Jul 27, 2006 3:14 am

i'm using several glcanvas derived viewports in my wxaui app without any problems.
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Postby ikolev on Tue Aug 15, 2006 1:53 am

vexator wrote:i'm using several glcanvas derived viewports in my wxaui app without any problems.


On Windows?
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