The news that wxAUI has been integrated in the wxWidgets CVS is great, it means (hopefully) that wxAUI is going to be supported and developed further. I was getting the impression that it was going to be abandoned because of the competition from wxIFM. And I like wxAUI better than wxIFM.
The problem that stops me from using wxAUI is the known GLCanvas bug. Are there any plans to fix it soon?
Thanks,
Ivan Kolev
Kirix Support Forums
The GLCanvas bug
5 posts
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Can you describe the GLCanvas bug in more detail? I haven't heard of it yet.
Of course wxAUI is being developed further-- We never stopped developing it. Besides, it's only 8 months old, so there hasn't been much opportunity to stop. We have some grand features in the works, so stay tuned.
Ben
Of course wxAUI is being developed further-- We never stopped developing it. Besides, it's only 8 months old, so there hasn't been much opportunity to stop. We have some grand features in the works, so stay tuned.
Ben
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Ben - Kirix Support Team
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bwilliams wrote:Can you describe the GLCanvas bug in more detail? I haven't heard of it yet.
When I ran into it I searched this forum for wxGLCanvas and found this
http://www.kirix.com/community/forums/v ... c.php?t=86
so I decided it is a known bug. Basically, when a panel is dragged over a wxGLCanvas panel and then dragged away, the hint window is never hidden and displays garbage.
bwilliams wrote:Of course wxAUI is being developed further-- We never stopped developing it. Besides, it's only 8 months old, so there hasn't been much opportunity to stop. We have some grand features in the works, so stay tuned.
Very happy to hear that, thanks
And congratulations for the great job on wxAUI. I especially like the option to save perspectives in strings.
Ivan
- ikolev
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- vexator
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vexator wrote:i'm using several glcanvas derived viewports in my wxaui app without any problems.
On Windows?
- ikolev
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