It seems there is a race between draging a wxFloatPane and having it docked. It seems that m_action_window is freed before its use in wxFrameManager::OnMotion on (m_action == actionDragFloatingPane). When m_action_window->Move() is called it crashes because the __vfptr is set to 0xfeeefeee, which is the value that NT's heap manager sets free'd memory.
I haven't worked with wxAUI enough yet to be familiar enough to fix the problem.
Is anyone at KIRIX testing wxAUI on a multiprocessor system?